Snap Speconomics

Monday marked the release of Snap Inc.’s much-hyped Spectacles to the masses. Far from a traditional distribution channel, this was carried out through Snapbots: glorified vending machines that spit out up to two pairs at a time for hungry trendsetters wishing to jump on the bandwagon. Snap Inc. have taken advantage of three major principles of behavioural economics (BE) in order to ride the hype train all the way to the station.

With so many markets flooded by shit products, people in advertising have had to come up with interesting new ways of creating demand. The strategy here is clever. By restricting distribution of their glasses to just a few locations with a single vending machine at each, Snap Inc. are using scarcity to position themselves as more sought after than is actually the case. Consumers will ascribe more value to the product in question simply because they expended more effort (be it time or mental resources) to get their hands on it.

The scenes that followed in New York and at various locations on the East Coast resembled the film Idiocracy even more than the drama surrounding each new iPhone release. A recent article on AdWeek describes one woman’s “journey” of waiting in line for hours simply to purchase a pair of glasses that only records video for Snapchat for around $140. All the while, people screamed into their phones at the banks denying their cards because $140 is not a normal amount to swipe on a single vending machine in a huge empty room of rotating screens.


Evidently, though, the strategy has worked. Punters on the day mingled about with their purchases, targeting frustrated line-goers who would rather shell out an extra hundred or two than spend three hours in a queue to potentially have ones card declined. Are the glasses really that valuable? Probably not. But, by taking a leaf out of Apple’s book via the huge queues that each new iPhone release generates, Snap Inc. have created a huge amount of demand for something that, really, isn’t particularly revolutionary.

Another principle of BE that Snap Inc. are looking to leverage is co-creation. Big-name brands, and only them, are often right in assuming that consumers will do the legwork of marketing for them. In Snap Inc.’s case this is quite literal. Not only are the glasses’ bright and distinctive appearance a real-time walking talking advertisement (particularly the standout circular cameras adorning the frames), but the footage they produce can only be viewed on the brand’s platform.


And because Snap Inc. are marketing and distributing the Spectacles so effectively, no one seems to care that Google stuffed five times the amount of tech into their spectacular fail Google Glass. This leads to the final BE principle that Snap Inc. are focusing on: simplicity.

Take the old adage about the generation of creative ideas. When we’re allowed free reign on ideas, we become burned out from considering all the options. Placing restrictions on the ideas we are allowed to generate, however, forces us to be more creative by proxy. Snap Spectacles only do one thing, but they do that one thing incredibly well, and I’ll safely bet on seeing some pretty creative applications of this tech in the coming weeks.

Scarcity, co-creation, and simplicity. Universal principles that can be used to create demand and make any good or service look more appealing.

a.ce

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